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#5310098 Dec 03, 2011 at 04:18 PM · Edited 7 years ago
Guild Master
624 Posts
Alrighty, its time for our first brand new MMO in several years!

I've put together a little primer to help get everyone off on the right foot with basic infos. You probably know most of this already, but it might not hurt to read over it.

We'll cover the following topics:

General Info and Resources
Classes
Crafting
Companions
Legacy
Flashpoints
Warzones
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5331265 Dec 07, 2011 at 12:15 PM · Edited 7 years ago
Guild Master
624 Posts
General Info

SW:ToR is very much a hybrid between Warhammer and Warcraft, combining some of the best aspects of each (imho), but with better crafting, the introduction of companions, and a story that is actually interesting.

Coming from WoW, you'll notice a similarity in basic gameplay and UI. It "feels" much like WoW in the way it responds to your input. This is great, and one of the most important things WoW did right. They also took WoW's ability to pack a lot of content into a reasonable amount of space, so that the worlds aren't a pain to navigate at low levels, nor too crowded once you get mounted.

From WAR, they took some of the pvp concepts, such as tanks having a guard and taunt working as a damage debuff. Also, there are a lot more WAR-type skills, such as channels and target-based AoE. They did, however, cap all AoE skills with a max number of targets (3 or 5) to address the OPness of AoE in RvR. They likewise took out the spammable AoE heals that were needed to counter it.

Resources

http://www.torhead.com
http://db.darthhater.com

Tom's Hardware Guide to SWToR
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5331496 Dec 07, 2011 at 01:03 PM · Edited 7 years ago
Guild Master
624 Posts
Classes

Jedi Knight
Primary Stat: Strength

Guardian - Melee Tank or DPS
Single Lightsaber, Heavy Armor

Sentinel - Melee DPS only
Two Lightsabers, Medium Armor


Jedi Consular
Primary Stat: Willpower

Sage - Heal or Ranged DPS
Single Lightsaber, Light Armor

Shadow - Tank or Stealth Melee DPS
Double-bladed Lightsaber, Light Armor


Smuggler
Primary Stat: Cunning

Gunslinger - Ranged DPS only
Two Blasters, Medium Armor

Scoundrel - Heal or Stealth DPS
Single Blaster, Medium Armor


Trooper
Primary Stat: Aim

Commando - Heal or Ranged DPS
Assault Cannon, Heavy Armor

Vanguard - Tank or Ranged DPS
Rifle, Heavy Armor
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5331603 Dec 07, 2011 at 01:19 PM · Edited 7 years ago
Guild Master
624 Posts
Crafting

In SWToR, you can choose 3 professions, called Crew Skills. However, only one of these can be a crafting profession. Generally, it is recommended to get one crafting, one gathering, and one mission skill. The gathering and mission skills you choose should support your crafting.

Armormech
Armor for Smugglers and Troopers
Recommended skills: Scavenging and Underworld Trading

Armstech
Guns, vibroblades, and item mods
Recommended skills: Scavenging and Investigation

Artifice
Lightsabers and item mods
Recommended skills: Archaeology and Treasure Hunting

Biochem
Consumables
Recommended skills: Bioanalysis and Diplomacy

Cybertech
Ear pieces, grenades, item mods, and misc.
Recommended skills: Scavenging and Underworld Trading

Synthweaving
Armor for Jedi Knights and Consulars
Recommended skills: Archaeology and Underworld Trading


..................

Ok so you might have noticed that Slicing is never mentioned as a possible recommended skill for any of the above crafting professions. The reason for this is that Slicing does not provide any materials. It provides straight credits or schematics for other professions.

Slicing is recommended if you're not really wanting to focus much on crafting, as it will allow you to have enough income to level comfortably.

..................

Probably the most important difference between ToR crafting and previous MMOs is the introduction of Reverse Engineering. This is effectively similar to disenchanting in WoW, but every profession can RE their own crafted items (except mods).

When you RE an item, you get some of the crafting mats it took to make it back, and also get a chance to discover a higher quality item of the same type. For example, if I were to RE a level 10 green belt I just made, I could potentially unlock a blue version of that belt that adds an additional random secondary stat (such as crit rating or something).

REing the same item multiple times can unlock different blue versions (ie. one with +crit, one with +alacrity). REing blues unlocks purples.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5332748 Dec 07, 2011 at 05:05 PM
Guild Master
624 Posts
Companions

Over the course of your journey, you will meet and acquire 5 companions. Among your companions you will find a healer, a tank or two, and several choices of dps. Companions are quite strong, counting as around 2/3 of a PC, and the game is tuned around them, so choose wisely.

Companions wear the same gear that players use, so make sure you keep their gear up-to-par along with your own.

They will have their own ability bar, with 10+ abilities they will unlock as they level up. You can click the icon in the upper-left of their toolbar to open it up. Any skills with a green or empty square in their upper corner are available for the companion to automatically use via AI. Green square toggles the AI on for that ability, so the companion uses it when needed. Empty square toggles it off, so that they will only use that ability if you tell them to directly.

Companions have their own personalities, and an affection meter that reflects their current opinion of you. Like previous Bioware games (Dragon Age, etc.), gaining affection with a companion inspires them to perform better, represented in game as a buff to their stats. Choosing the best answer (in your companion's eyes) to quest conversations will gain you bonus points to your Affection level, as will giving gifts. Each companion will favor a specific type of gift, so choose gifts wisely to maximize your investment.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5333071 Dec 07, 2011 at 06:16 PM · Edited 7 years ago
Guild Master
624 Posts
Legacy

SWToR will be implementing a new system, not quite seen before in an MMO. This system, dubbed the "Legacy System", ties together all of your characters on your server.

When you finish your Chapter 1 storyline on your first character (level 32ish?), you'll be prompted to enter your Legacy Name. This name can be displayed in 1 of two ways (or hidden); a last name or a legacy title. Let's say I chose "Skywalker" as my Legacy name, it would look like:

Xithas Skywalker

- or -

Xithas
The Skywalker Legacy

So start thinking of a last name or legacy name that sounds cool. I have no f'ing idea what mine will be :( It will probably be something I regret later, though.

Anyway, your Legacy will level up somehow, definitely at endgame, but potentially sooner. As your Legacy levels up, you will unlock stuff for your other toons on that server, such as new Racial options for character creation, and increased XP gain for alts.

The system as implemented now is pretty basic, but its being set up for tracking long term achievements and that kind of stuff across characters.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5333291 Dec 07, 2011 at 07:00 PM · Edited 7 years ago
Guild Master
624 Posts
Flashpoints

Flashpoints are the equivalent of dungeons - instances with bosses that are tuned for a full group of 4 players.

There are 15 Flashpoints available at launch, with each of them having a Hard mode and a Nightmare Mode tuned for endgame. That means 15 full instances, (with at least 2 levels of difficulty each) at endgame at launch.

Generally, each Flashpoint is intended to be done in between two planets on your main storyline. Here's a list of the ones in the game at launch, the level for which they're tuned, and which side has access.

The Esseles (10-12) - Republic
The Black Talon (10-12) - Sith
Hammer Station (16-18) - Both
Athiss (20-22) - Both
Mandalorian Raiders (24-26) - Both
Cademimu (28-30) - Both
Boarding Party (32-34) - Sith
Taral V (32-34) - Republic
The Foundry (36-38) - Sith
Maelstrom Prison (36-38) - Republic
Colicoid War Game (40-42) - Both
Red Reaper (44-46) - Both
Directive 7 (48) - Both
Battle of Ilum (50) - Both
The False Emperor (50) - Both

(I'm missing one somewhere I think)
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5336728 Dec 08, 2011 at 11:45 AM · Edited 7 years ago
Guild Master
624 Posts
Warzones

Warzones are SWToR's version of instanced objective-based PvP.

If you're going to run Warzones, make sure to pick up the daily quests from the machines located near pvp vendors and in capital cities.

There are currently only 3 Warzones at release, but they are quite different from one another:

Alderaan
Alderaan is the simplest WZ. It is a three point capture and hold, similar to Arathi Basin or Nordenwatch. The capture points are computers that control turrets. First team to blast their opponents' ship from 500 health to 0 wins.

Make sure to note that there is an underground tunnel going beneath the center point, connecting the two outer points to one another without needing to run towards the enemy base.

Void Star
Void Star is an assault/defend WZ. Each team gets one turn assaulting the base while the opposing team defends. Three pairs of doors block the way. These doors may be assaulted only by placing a bomb (5s cast time, interruptible) on the door. The opposing team has a short period of time to defuse it, otherwise the door is blown open.

Whichever team assaults their opponents' base the fastest is the victor.

Huttball
Huttball is a unique WZ. It is a combination of kill-the-man-with-the-ball and reverse capture the flag.

Basically, the ball starts in the middle. Whoever touches it first "picks it up", so to speak. You score points by advancing the ball into your opponent's end zone, which is right in front of their spawn area.

If you kill the person that is carrying the ball, it drops at their location, allowing anyone to pick it up. The person carrying it gets a new skill that allows them to target a location on the ground and throw it there. This allows passing, but you cannot pass into the endzones, you must run it in.

..................

One of the most important new things introduced in ToR Warzones is the ability to vote for a team MVP at the end of the match.

There are a lot of new columns of information also, such as the amount of damage tanks mitigate from guard, or the amount contributed directly to objectives.

Also, you get medals for various achievements in the WZ, such as solo kills, or > 2k damage in a single blow, or the like.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
+1
#5339157 Dec 08, 2011 at 08:27 PM
Member
65 Posts
I was going to write a guide based on my adventure in the final 8 hours of beta, but then I took an arrow in the knee.
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#5339252 Dec 08, 2011 at 08:56 PM
Officer
262 Posts
god damnit not here to lol
the wise black man

What the fuck is a "Plan B" we just do this shit right the first time.

-Marcus Johnson

Are you living your life or do you just exist

-Kain Carter
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#5452096 Jan 05, 2012 at 05:43 AM
52 Posts
I have to say for not being able to play the beta and just getting started in this game, this just helped me understand pretty much everything I had questions on. Nice Blake!

-Vor
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