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#6597718 Aug 22, 2012 at 10:45 AM
Member
3 Posts
I had not TOUCHED crafting in the betas. Nor gathered any nodes. Nor given one shit about random crap looted from wee beasties. However I found this EXTREMELY well done crafting guide on reddit, which explains the system very well and how to integrate it into your levelling process. Aparrantly getting two maxed crafting professions can be done fairly easily while clearing heart events/ exploring, and can give you UP TO 25% OF YOUR LEVELS (i.e. 20 levels worth of experience). Not to mention that end-game crafting gears are every bit as 1337 as pvp rewards or baws manster drops. Definitely a must-read.

Sorry for any typos im on my phone.

http://gaiscioch.com/tavern/guildwars_crafting/post_35198.html
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#6599864 Aug 22, 2012 at 04:30 PM
Member
64 Posts
Also bad, but we wont hold that against you ;) But yeah, It does look fairly well done. The real question is, how effective is it actually gonna be compared to the changes, whether mild or otherwise, of the game between betas and release.
We fight to know we're alive, We bleed to know we're dying...It's all a matter of knowing how much blood you can lose
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#6600328 Aug 22, 2012 at 05:39 PM
Member
65 Posts
When Meaney dies in PvP he drops [chocolate cake].

When at the ::Cookie Counter:: you can construct:
3 x [chocolate cake] = 1 x {Fat kid}
3 x {Fat kid} = 1 x (Meaney)

So to review ... Meaney is made up of chocolate cake and looks like he ate 3 fat kids.
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#6600404 Aug 22, 2012 at 05:53 PM
Guild Master
624 Posts

  • Since Jeweler and Chef are the only professions that don’t use Fine Crafting Materials, they are the best complimentary discipline for any other discipline. (Note that artificer does use some cooking ingredients for potions)
  • In particular, Jeweler works best with any metal heavy discipline (since you get gems from metal nodes). While this is challenging for Tier 1 since they both use copper ore, they use different metals in T2 and T3 (but the same metals again in T4-T6).
  • To a lesser extent, any weapon crafting discipline works well with any armor crafting profession. Armor Crafter and Weaponsmith being the worst of these combinations since they both use metal.
  • The worst combination is two Weapon or two Armor disciplines.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
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#6619019 Aug 25, 2012 at 12:13 PM · Edited 9 years ago
Guild Master
624 Posts
As you can see, the tier can be split into three sub-tiers of skill, each being comprised of 25 skill points:

  1. In Sub-Tier 1: We will primarily refine our raw materials, make crafting components and discover the first level of armor (Note that in this tier we can make three types of armor)
  2. In Sub-Tier 2: We will primarily discover the next level of armor (Again three new types)
  3. In Sub-Tier 3: We will discover masterwork armor. Since masterwork armor takes a lot of fine crafting components to make, this is the most difficult sub-tier to skill through.
Once you get to skill level 75 you repeat the process, but this time with Tier 2 components.
"The man who never alters his opinion is like standing water, and breeds reptiles of the mind."

-William Blake
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#6621482 Aug 25, 2012 at 11:46 PM
Member
2 Posts
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#6629556 Aug 27, 2012 at 03:28 PM
Member
62 Posts
awesome thread
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